Ganimi Kawa collects nothing. Thipkyanchi Rangoli, Majhi Navuwari, Danka and Gotya ask before sending anonymous gameplay data, and send it only if you say yes. There are no accounts and no ads, and we never collect your name, phone number or contacts. You can turn gameplay data off at any time.
Who we are
Swarajya Games (swarajyagames.com) is an independent developer of games for Android. This policy covers each of our games as installed from Google Play:
- Ganimi Kawa · गनिमी कावाA turn-based tactics game ·
dev.swarajya.ganimikawa - Thipkyanchi Rangoli · ठिपक्यांची रांगोळीA rangoli puzzle game ·
dev.swarajya.rangoli - Majhi Navuwari · माझी नऊवारीA saree shop game ·
dev.swarajya.navuwari - Danka · दणकाA one-on-one fighting game ·
dev.swarajya.danka - Gotya · गोट्याA game of marbles in the lane ·
dev.swarajya.gotya
What the games keep on your phone
Each game saves a small file inside its own app storage on your device. What is in it:
Ganimi Kawa
- your language, sound, vibration, battle speed and difficulty choices
- which lessons and battles you have finished and the stars you earned
- the battle in progress, so you can continue it later
- whether you have bought the full game unlock
Thipkyanchi Rangoli
- your language and sound choices
- which puzzles you have solved, and so which rangolis are in your courtyard
- the day you last solved the daily puzzle, and your streak
- which how-to-play guides you have already seen
- your answer about gameplay data and, if you gave them, your gender, area and district (see below)
Majhi Navuwari
- your language and sound choices
- your shop: the money in the till, what you have bought in the bazaar and how much thread is left, the borders you have woven, your catalogue of sarees, the jewellery you have put on and how often each customer has come
- your newest sarees, and the customer waiting at the counter
- which guides you have already seen
- your answer about gameplay data and, if you gave them, your gender, area and district (see below)
Danka
- your language, sound, music and difficulty choices
- which warriors you have opened, and which fights you have won
- each warrior's record: fights, wins, longest string of blows and quickest win
- where you are in the campaign
- whether you have seen the how-to-play pages
- your answer about gameplay data and, if you gave them, your gender, area and district (see below)
Gotya
- your language and sound choices, and the place you last played in
- your dabba: how many of each goti you have, the shooters you own and the one in your hand, and where the first of each came from
- how far you have got in the summer: the kids you have beaten, the places that are open, how many gotya each kid has left today, and the gotya a kid has won off you
- which rules you have already seen, and how far you got in the how-to-play walkthrough
- your answer about gameplay data and, if you gave them, your gender, area and district (see below)
These files stay on your phone; only the gameplay data described below is ever sent, and only if you say yes. Uninstalling a game or clearing its app data deletes its file completely. In Ganimi Kawa, "Reset all progress" in Settings also clears your progress.
Thipkyanchi Rangoli and Majhi Navuwari read your phone's clock to pick the day or night look, and Thipkyanchi Rangoli uses the date to choose the daily puzzle. Gotya uses the date so the kids come back with full pockets each new day. This happens on the phone and nothing is stored or sent.
Gameplay data (Thipkyanchi Rangoli, Majhi Navuwari, Danka and Gotya)
We ask first
The first time you open Thipkyanchi Rangoli, Majhi Navuwari, Danka or Gotya, a card asks whether the game may send gameplay data. It is only for players aged 18 or older: saying yes also confirms your age. Nothing is sent before you answer, and nothing at all if you tap No. You can change your mind at any time: in Thipkyanchi Rangoli and Majhi Navuwari with the chip showing three bars on the home screen, in Danka with "Gameplay data" in Settings, and in Gotya with "Gameplay data" in the corner of the lane. Turning it off stops sending straight away.
If you say yes, the game then asks three optional questions: your gender, which part of Maharashtra you live in, and your district. Each can be skipped, and "Prefer not to say" is always there.
What is sent, if you say yes
- How you play. Thipkyanchi Rangoli: puzzles started, solved or left, time taken, hints used, the daily puzzle and your streak, and guides finished. Majhi Navuwari: borders woven or left on the loom, orders delivered with the occasion and stars, the colours, border and weave of each saree you make, what you buy in the bazaar, the jewellery you put on, and guides finished. Danka: each fight started, won or lost, the two warriors, the kind of fight, how long it took, the difficulty, your longest string of blows, how far you got in a campaign, and the warriors you open. Gotya: each game played, with the place, the kid, which game it was, how many gotya were put down and how many you brought home, whether you won, lost or walked away, and how many shots of each kind you took; also the places you walk to, opening your dabba, shooters won and taken in hand, and when the rest of the summer is offered to you.
- Your optional answers: gender, area and district, and your game language.
- Phone and game details: phone make and model, Android version, the game's version, whether you are on Wi-Fi or mobile data, and when and for how long you play.
- Identifiers: a random player ID made by the game, and Android's app set ID, which is the same only across apps from one developer. They let us count players without knowing who you are.
- Country, which the analytics service works out from your internet connection.
- Error reports if the game runs into a problem.
We never collect your name, phone number, email, contacts, photos or precise location, and we don't use Android's advertising ID. We don't sell this data or use it for ads.
Why
To see which puzzles, fights and games are too hard or too easy, what players enjoy, and where our players are, so we can make better games and new content. We may show businesses we work with, such as a sponsor of an in-game collection, combined totals (for example, how many players are in the Pune area, or how popular a colour is). These never include any one player's records.
Who handles it
The data goes to GameAnalytics (GameAnalytics ApS, Denmark), which runs the analytics for us and may only use it on our behalf. It is stored on Amazon Web Services and Google Cloud servers, which may be outside India.
How long
GameAnalytics keeps detailed records for up to 12 months, then only totals.
Your choices and rights
Turn gameplay data off with the three-bars chip on the home screen (Thipkyanchi Rangoli, Majhi Navuwari), "Gameplay data" in Settings (Danka) or "Gameplay data" in the corner of the lane (Gotya). Clearing the game's app data resets it too. You can ask us about your data, or ask us to correct or delete it, by writing to the address below; because it isn't linked to your name, tell us roughly when and on which phone you played so we can try to find it. We reply within 30 days. If you're not satisfied with our answer, you can complain to the Data Protection Board of India.
Purchases
None of our games have purchases inside the game. If one of our games is ever sold for a price on Google Play, you pay Google on the store. Google handles the payment, we never see your card, UPI or bank details, your name or your email address, and Google Play shares only sales reports with us that do not identify you personally.
Permissions
- Internet: Thipkyanchi Rangoli, Majhi Navuwari, Danka and Gotya, only to send gameplay data, and only if you said yes. Ganimi Kawa does not use the internet at all.
- Network state: Thipkyanchi Rangoli, Majhi Navuwari, Danka and Gotya, so the analytics tool can check for a connection before sending.
- Vibrate: a short buzz on the phone. In Ganimi Kawa, when units fall in battle (you can switch it off in Settings). In Thipkyanchi Rangoli, on a move that isn't allowed and when you solve a puzzle. In Majhi Navuwari, on a move that doesn't go through, a finished border and a delivered saree. Danka holds the permission but does not vibrate in this version. In Gotya, when two gotya knock hard (only while the sound is on).
Crash reports
Ganimi Kawa contains no crash reporting or analytics code. In Thipkyanchi Rangoli, Majhi Navuwari, Danka and Gotya, error reports are part of the gameplay data above and are sent only if you said yes. If you have allowed it in your Android settings, Google Play may send anonymous crash and performance data to the developer console under Google's own policies.
Children
Gameplay data is only for players aged 18 or older, and saying yes to it also confirms you are 18 or older. If you are younger, please tap No; nothing is sent. Turning it back on later asks the same question again. We don't knowingly collect data from children, and if we learn that we have, we will ask GameAnalytics to delete it. Purchases go through Google Play, where parents can require approval for purchases on a child's account.
This website
swarajyagames.com uses Google Analytics to count visits: which pages are opened, roughly where visitors are (country, state and city, worked out from the internet address), the type of phone or browser, and which link or ad brought them here. Google Analytics sets cookies in your browser to tell repeat visits apart. It does not give us your name, your phone number or your full internet address, and we have switched off Google signals and ad personalisation, so these visits are not used to show you ads. Google keeps this data for us for up to 14 months. You can stop it by refusing cookies in your browser, or with Google's opt-out add-on at tools.google.com/dlpage/gaoptout. The games themselves are covered by the sections above.
Changes to this policy
If a game starts handling data differently, or a new game is added, this page will be updated first and the date at the top will change.